2008/09/24

IvyLight


Norway is the contry that uses most energy for lightning pr person in the world. I wanted in this project to make a more energy friendly lamp, both in the choises of the materials and in the amount of energy use. I also wanted to inspire the user to be a part of the energy saving, and therefor I have made IvyLight interactive. IvyLight is a lamp consisting of 6 leafs, 3 of them can be taken of. Because the light sources is LED, I use batteries for the parts that can be taken of. Instead of having many different lamps in your house, you can take your light around with you where you most need it.






2007/04/24

Design as a new language

While traveling with the Dean of my faculty
I learned quite a lot. He's Islandic and he
told me good stories from the island.

One is that they try to give all new words
that dosn't exist in the islandic language,
an islandic word. While working with issues
as carbonprint, he and his friend came up
with the islandik word sotspor.

It made me think of design to everyday life
as a new word to a language.
If the design is beeing used, it meens it works.
It dosn't really mather who came up with the idea,
because the point with design is that it will be
used, not who used it first.

It dosn't mean we all have to like it. Like in the
norwegian language people have started saying
shcøkken instead of kjøkken. I don't like it, but
for 100 years ago they probably said tjøkken. It's
develpoment, and it works.

As designer we have to think about all aspects of
the new design, like invironment issues, conseptual
issues and contextual issues. In the end, the
design it's only a new word that people will choose
to take into their grammar or not.

I will try to get sotspor into the norwegian language

help me?/

2007/04/17

Layers and connections

Within each country it exists many cities, and
Within a city it exists many different worlds.

Each of this worlds have their own daily routine. Some
people manages to keep a floating barrier between two
or more worlds, but many people never even notice. They
can live a hole lifetime in this world, not knowing anything
else.

This is not mainly only because people don´t want to
know, but that they have now reasons to know. I´m not
saying this is bad or good, I only think that designers
should be aware of this, because problemsolving and
solutions can´t be build on one of these worlds point of
view only. If you see these worlds as layers, you can also
easily see that if you take one away, you would not get the
hole picture.

Of course you should see the layers on their own, but it´s
important to see the connection between.
A phonecompany here had a campain. The campain was to make
people use this phonecompany more, so they made the first 30
seconds of the phonecall free of charge. What happened was that
some people started calling each other saying one word and then
hang up.

I´ve been told the story, and I don´t know every detail, but I´m
shure the phonecompany didn´t think of the worlds that really
can´t afford all this use of phone that exists today, and they
also didn´t think of the connection between the worlds. because
you find friends across the barriers, imagine when your friend
always call you to say one word and you have to call him up,
you will start doing the same. A habbit in one layer is connected
to a habbit in another.

The phonecompany lost alot of money, and had to stop the campain.

Good design? /